08
Feb
2019

The First Post

Thanks for checking out our page! Dark Steel is an open miniatures, solo or co-op, science fiction themed tabletop RPG adventure.

What does all that mean?

Open miniatures means that you can use any miniature you want in the game. Or none at all. This is a great way to involve mini’s from other purchased board games in further play. The rules have been designed to be flexible enough that you can take a wide variety of mini’s and make a character around them. We will also work on recommending other companies whose miniatures work great with our system. Having no mini’s keeps the cost of our game down, as well as the amount of shelf space that it takes up.

The game is designed to be played solo, with adjustments included to play the game cooperatively. If you have a skirmish or multiplayer mini based game, this is a great way to get a chance to use your models outside of group play. It’s also possible to modify the rules to play with a DM / GM controlling the enemy forces and reading through the narrative.

The game takes place within the Walking Steel setting, a hard-ish science fiction themed universe where humans have colonized the stars in expanding waves. Travel across solar systems for the general population is facilitated through the use of worm gates. The game is set in a ‘dead end’ system named Lissa’s End by the inhabitants. Systems like this suffer from having too few resources to attract major corporate or government attention, as well as being too far away from other colonizable systems to be worth setting up as a transportation nexus for future gates, This doesn’t mean there aren’t any resources worth exploiting. Just that other systems present as better candidates. In the game’s particular place in Walking Steel’s timeline, there is a cold war brewing between freed AI machines and the humans. The war is on the precipice of turning into a hot war, and it is some of the resulting actions that cuts off Lissa’s End from the rest of the settled galaxy.

The tabletop RPG adventure label attempts to describe how and with what elements the game is played. Our game can be played either with a traditional tabletop miniatures manner using tape measure / ruler, or more as a board game with hex maps. The use of skills, character progression, and other significant game elements share common traits with many RPGs. The game is primarily narrative driven, and following the adventure laid out before the player’s character is the crux of the game.

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