18
Dec
2019

Intro to Campaign One

While I’m prepping the files for an initial release of the game on DTRPG, I thought I would throw the narrative intro for the campaign up for you.

Campaign 1 – Terra Dome 39

You are rapidly coming up on the furthest inhabited planet in the Lissa’s End system, called Cobalt by the locals. Although once it held dozens of active mining operations, the planet seems nearly dead compared to what it used to be. Based off preliminary readings, this is common across all of the planets in the system, with levels of light and electromagnetic pollution at far lower readings than when you had left the system. There are six locations marked on the map for you to choose from that have been authorized for deployment. The other squads have already chosen targets. Ostensibly the ripest looking ones. You’ll have to make do with being scrappy on what remains. On the bright side, it looks like only five of the squads are going to participate in going for the Alpha position, not including you. Twitching your finger through the deployment schedule, you see that some of the other squads have chosen to tag along as support. Probably in the hopes of gaining favor with the squad they were supporting. Or for money. You are a bunch of mercenaries after all.

You’ll have a few days to get your squad in order, with the help of Sticks, and prepare for the coming campaign. Most of the squads are getting to pick their targets. You, however, are voluntold for the last one by virtue of being the newest arrival on the list of participants.

Your target is a seemingly abandoned terra dome that has one section blown inward, as if from an external explosion, or series of explosions. Preliminary scans show no signs of organic life, although there seems to be some movement. In general the structure appears to be worn down and not maintained. There are several large holes in the once securely enclosed structure. Unfortunately none are large enough to fly a transport through and the port doors aren’t responding to remote commands. Once you’re inside the Dome, resupply will be difficult if not impossible. You’ll have to be careful with supplies and your health.

From your database you know that the Dome was fully functional and a trading partner with several other nearby colonies. They had been generating a surplus of food prior to your exit form the system, so there’s a good enough chance that you’ll find something there that the Captain thinks it’s worth your while. However, Sticks says that something makes her uneasy about the whole thing. She’s recommending you go in there expecting a fight. With what she does not know.

Note: If you find this first mission too hard, you can turn to section 80 for some tips and an option to make it easier.

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